The 6 Pence roulette system is designed to cover much of the roulette wheel head with bets, six of which are covered with a single chip. The player will most likely have five chips in action on a single zero, or double zero wheel, but the number groups bet will be different.
There is no spin logging or waiting to get the first bet out, such as with the Labouchere system, but a pad and pencil can be helpful to make sure you bet the correct numbers and log your previous bets. Many gambling systems force the player to wait for a specific starting point, but that can be boring.
With the 6 Pence system you place at least five chips on the roulette layout each spin. This is not a weighted system with an even denomination on each number. Instead the idea is to cover many numbers, often doing no more than breaking even on a spin and then enjoying the times straight-up bet hits. When that happens, bets are increased slightly so any winning streak is taken advantage of.
Excitement Factor
This roulette system causes a lot of continuing excitement because bets are evenly spaced along the wheel, so the ball will always land within two pockets of one of your bets. This makes every spin fun and has a tendency to make the occasional player go bonkers.
As the aim is for at least a dozen bet units to start the system, players will want to purchase a color of low-denomination chips. At five bets per spin you’ll need 5 x 12 = 60 chips to begin. An overall bankroll of 180 chips is suggested to give you a chance to get into the rhythm of the game and enjoy some winners. If the first round of 60 chips goes quickly you’ll have to make your own decision as to continue immediately or take a break and try again later.
Because the order of numbers are different on a European wheel with a single ‘0’ and a North American wheel with double ‘00’, two different number groups follow. Each takes advantage of betting six numbers with a single chip and four numbers straight-up.
How to Play the 6 Pence Roulette System
6 Pence refers to making six number bets along the inside of the layout with a single chip. Your bet will cover six numbers, such as 31-36, by placing a single chip bisecting the numbers 31 and 34 and half your chip into the 3rd 12 section. You won’t actually have a bet on the 3rd 12 section, that’s just where the chip goes.
In addition to that single chip, you also want to bet four numbers straight-up and, to keep the entire wheel covered in a systematic and even fashion, those numbers need to be plus 29, 5, 8, and 21.
First Spin
On that first spin you have action on ten numbers – 31, 32, 33, 34, 35, 36, 29, 5, 8 and 21 – with a total bet of five chips. If you hit 6 Pence (numbers 31-36) you will be paid five chips and your profit is one. Add that one chip to your single bet covering 31-36 and place a single chip on 29, 5, 8 and 21. If you hit a number straight-up, double your bets to two chips each so you have 10 chips total in action.
Second Spin
If you didn’t hit a number on the first spin, start in the basement with a single chip covering the same six numbers and a chip on each of the same corresponding four singles. If you miss all numbers, make another single-chip wager (total bet of five chips) on each of your bets. If you hit a 6 Pence (numbers 31-36) then add one more chip to that wager (you’ll have 3 chips on the bet covering six numbers) and drop down to a single bet on the four others (29, 5, 8, 21).
Third Spin
If you don’t hit a number, start in the basement again. Stay with the same group of numbers if you have yet to hit a winner. If you have already hit back-to-back winners and then missed a spin, consider moving to another 6 Pence group.
After the third spin, anytime you hit a 6 Pence number you should raise that bet by a chip. Anytime you hit a number straight up, raise the 6 Pence bet one chip and the chips on your straight up bets one chip. Continue this until you miss a winner and start in the basement again or quit when you reach your target goal, usually 120 or 180 chips.
The fun of this system is that the player is able to cover 10 numbers each spin and the ball will always land within two spaces of one of your numbers. This makes playing very exciting. Use the straight up numbers with the corresponding 6 Pence bets for your selected wheel.
Single Zero European Wheel
Bet 6-Pence 10-15 plus numbers 16, 18, 2 and 34
Bet 6-Pence 19-24 plus numbers 34, 36, 28, and 26
Bet 6-Pence 22-27 plus numbers 11, 20, 28, and 19
Bet 6-Pence 25-30 plus numbers 19, 5, 1, and 8
Bet 6-Pence 31-36 plus number 29, 5, 8 and 21
Double Zero North American Wheel
Bet 6-Pence – 1 through 6 and numbers 8, 10, 20 and 26
Bet 6-Pence – 4 through 9 and numbers 10, 13, 14 and 15
Bet 6-Pence – 10 through 15 and numbers 16, 17, 18 and 28
Bet 6-Pence – 13 through 18 and numbers 11, 12, 27 and 28
Bet 6-Pence – 19 through 24 and numbers 1, 2, 25 and 26
Bet 6-Pence – 28 through 33 and numbers 00, 22, 24 and 35
Bet 6-Pence- 31 through 36 and numbers 0, 00, 29 and 30
You’ll want to bet only one 6 Pence combination at a time and stick with it until you book a string of winners followed by a miss, or until you decide to quit.
Any bankroll considerations are obviously up to each individual player, but you should always have at least two or three 60-unit bet buy-ins before starting. In addition, the amount of winning units to quit at is subjective. Because you are willing to risk three 60-unit buy-ins, a good win should be a similar amount of 180 units.
In sticking with the idea that you should maximize your wins, on those great occasions when your numbers continue to hit, give yourself a stop-gap end point. In this situation you have an unlimited win point, but each time you crest a new high, you raise you low or end point. When you get to 200, you keep playing but set 150 as a point where you must quit. When you crest 250, you set 200 as your new low point where you must quit if you fall back to that amount. Continue in a similar manner to maximize your win – and then quit when you fall back to a low point.
A trick for not spending your bankroll after leaving the casino is to take the higher denomination chips with you. Casinos do not allow you to take the roulette colors home, but the other chips should be fine. In fact, many people save a chip or two for their own chip collections.